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    Home » Blizzard’s Story and Franchise Team Votes to Unionize!
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    Blizzard’s Story and Franchise Team Votes to Unionize!

    Lina Johnson MercilliBy Lina Johnson MercilliAugust 13, 2025No Comments2 Mins Read
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    Quick Takeaways

    1. Union Formation: Workers from Blizzard Entertainment’s Story and Franchise Development department have voted to unionize, joining the Communication Workers of America, with Microsoft recognizing the union.

    2. Team Significance: The SFD team is crucial for creating narratives, cinematics, and promotional content for major franchises like World of Warcraft and Overwatch, consisting of approximately 169 members.

    3. Advocacy for Change: Organizers emphasize that forming a union aims to restore stability, ensure transparency in decision-making, and promote fairness in policy application within the company.

    4. Industry Trend: This move reflects a growing trend among gaming developers under Microsoft, following successful union efforts by QA teams at Activision and ZeniMax in recent months.

    Workers from Blizzard Entertainment’s Story and Franchise Development team have voted to unionize. The team, which includes those creating cinematics, animation, and narratives for popular series like World of Warcraft and Overwatch, will join the Communications Workers of America (CWA). This decision reflects a broader trend among game developers under Microsoft’s ownership seeking better working conditions.

    Approximately 169 Blizzard employees will become part of the local CWA chapter. A senior editor on the organizing committee emphasized the need for stability and transparency in decision-making. With a union, employees aim to preserve the unique culture at Blizzard and ensure fair application of company policies.

    Another committee member remarked on the importance of this milestone for video game workers. They expressed hope that organizing will create a better future in the industry. This recent unionization adds to the momentum within the tech sector, following the unionization efforts of quality assurance workers at Activision and ZeniMax.

    Blizzard’s move signifies a growing commitment among employees to advocate for their rights and well-being. As they navigate this new chapter, many anticipate positive changes that could influence both company culture and the broader gaming landscape.

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    Lina Johnson Mercilli
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    Lina Johnson Marcelli is the editor for IO Tribune, bringing over two decades of experience in journalism to her role. With a BA in Journalism, she is passionate about delivering impactful stories that resonate with readers. Known for her keen editorial vision and leadership, Lina is dedicated to fostering innovative storytelling across the publication. Outside of work, she enjoys exploring new media trends and mentoring aspiring journalists.

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