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    Home » Pillars of Eternity Unveils Surprise Turn-Based Mode Update!
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    Pillars of Eternity Unveils Surprise Turn-Based Mode Update!

    Lina Johnson MercilliBy Lina Johnson MercilliNovember 4, 2025No Comments2 Mins Read
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    Fast Facts

    1. Revival Announcement: Obsidian Entertainment is revisiting Pillars of Eternity, releasing a public beta for a new turn-based combat mode on PC starting November 5.

    2. Combat Transition: The new turn-based mode aims to adapt character stats for a strategic gameplay experience, allowing seamless switching between real-time and turn-based combat.

    3. Developer Insights: Game director Josh Sawyer provides insights into the update, emphasizing the importance of faithful adaptation of mechanics from the original game.

    4. Future Plans: This update follows the release of the recent Avowed and ongoing development of The Outer Worlds 2 and Grounded 2, highlighting Obsidian’s commitment to expanding its RPG catalog.

    Obsidian Entertainment has exciting news for fans of old-school RPGs. The studio behind popular titles like Fallout: New Vegas and The Outer Worlds 2 will update Pillars of Eternity, a classic isometric RPG from over a decade ago.

    Starting November 5, players can access a new turn-based mode in a public beta on PC. This mode slows down the game’s traditional “real-time with pause” combat. It builds upon the optional turn-based system introduced in Pillars of Eternity: Deadfire, the 2018 sequel.

    Game Director Josh Sawyer explained the thinking behind this update in a newly released trailer. Essentially, the new mode aims to adapt character stats for turn-based play. Importantly, players can switch seamlessly between real-time and turn-based modes, enhancing gameplay flexibility.

    Obsidian’s recent return to Eora, with the first-person RPG Avowed, shows the studio’s commitment to its rich narrative universe. The team is also working on Grounded 2, which is currently in early access.

    This surprise update promises to breathe new life into a beloved title while offering fans the chance to experience combat in a fresh way. With player feedback, Obsidian hopes to refine this feature before its official release.

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    Lina Johnson Mercilli
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    Lina Johnson Marcelli is the editor for IO Tribune, bringing over two decades of experience in journalism to her role. With a BA in Journalism, she is passionate about delivering impactful stories that resonate with readers. Known for her keen editorial vision and leadership, Lina is dedicated to fostering innovative storytelling across the publication. Outside of work, she enjoys exploring new media trends and mentoring aspiring journalists.

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